KRTL: Jay und die Spielzeugdiebe

Longplay Information

Author(s): Mariofan98Mariofan98
System: Game Boy Color
Region: DE
Language:
Subtitle Language:
Additional Info: No information available
Publication Date: 08/04/2020
YouTube Release: 31/12/2025
Duration: 01:23:04
File Size: 159.33 MB (163157.25 KB)
Downloads: 189 downloads
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Screenshot

Player's Review

KRTL: Jay und die Spielzeugdiebe is an Action game, developed by Eclipse Entertainment, marketed by RTL Enterprises and published by THQ (now THQ Nordic), which was released only in Germany on June 30, 2000.
This game is about Jay, the Lion and Mascot of KRTL, the earlier kids TV program of the german TV channel RTL Television from 1995-2007.

English translation of the Review by Matthias Engert on July 28, 2000 from mag64.de:

It is weekend and morning. The kiddies hang in front of the telly and maybe watch RTL by chance. All the time the youngest of the family are accompanied by a little shaggy lion - Jay. The mascot of the KRTL shows Jay has now got his own video game. THQ remains true to its motto of addressing the youngest players. So what the Rugrats started, the lion Jay continues. Responsible for the game is the company Eclipse, which are no strangers on the PC and are now trying their luck on the GBC. If you switch on the GBC, the hero greets you on the main menu and is given a more than childish melody, which at first sounds quite funny, but can get a bit annoying over time. Because there is nothing more than this one background melody. So that you turn the sound down after a few levels at the latest. On the main menu you can choose between the game start, the password screen and the options. In addition to the sound engineering things, you can look at the credits here. The password screen contains a special feature.
The passwords are not entered in numbers or letters as usual, but in the form of toy symbols that range from teddy bears to locomotives. Because these toys are the core of the game around which the story revolves. As it should be for a game of this target group, it is about the old game good against evil.

One day an evil king came to earth with his henchmen and stole all the toys from the children. The parents, concerned about the well-being of their loved ones, tried to cheer up their children by all means. Distracted by this task, they did not notice how the evil king seized control of the earth. Only one can stop this - Jay. He is now on the arduous journey through 9 levels to find the stolen toys. In terms of gameplay, Jay and the toy thieves are very similar to the Rugrats. The main task in each level is to collect a predetermined number of toys. This number is always shown to you at the bottom right. In the middle is the number of toys you have actually collected. On the far left you will find an energy display. This begins at 5 and decreases by one point with every hit or contact with an opponent. If it is empty, the level starts again. Likewise if you do not reach the required number of toys. The goal after collecting are certain doors in each level. There are 3 different ones. The most important thing is the last one with Jay as a symbol on it. If you enter them with the required number of toys you get a password and are allowed to go to the next level. Until then, the toys have to be collected in a variety of ways. Jay himself has few features. In addition to running, he can only jump, swim and roar. The roar is, in the end, Jay’s weapon and you can put enemies out of the way. The target group is not only noticed by the game principle, but also by the graphics. It was saved and the game offers little variety. The levels differ from each other, but the colors are very simple. There are only a few details to be admired in the inner levels. Jay is animated in a funny way and also kept simple in his way. Looks more like a stick figure. So you run the levels in both directions and have to solve all kinds of obstacles and small switch puzzles to get to the toys.

Each level has more toys than required, which lowers the level of difficulty a little. Another feature interferes with this over time. If Jay touches an opponent or receives a hit, he is always thrown back a little. The stupid thing is that you can't control it at this moment. There are no abysses in this sense, but it is annoying if you fly in a high level on small platforms or an edge and have to go all the way again. Also because the opponents sometimes come into the picture on the right surprisingly or projectiles suddenly appear. Since Jay can neither crouch nor crawl, hits are always inevitable. This can cause frustration in the back levels. Especially the targeted target group, who always play a little more impatient than we "old" it is so difficult. In some levels there are now smaller tasks to be solved. So e.g. using a switch to make certain paths made of blocks visible or invisible. There are now so-called warp doors that bring Jay faster from one point to another. The last variant of the doors always brings Jay into a new area of ​​the level, so that several stages have to be completed within one level. Also included are platforms that fly through the air and bring Jay to distant locations of a level when he jumps on them. The further it goes, the bigger the individual stages become, so that this game cannot be played through in a few hours at least. Also because the hit feature mentioned can involve a few attempts. If you sweep through the levels quite quickly at the beginning, the level of difficulty will increase quite a bit over time. In my opinion, a bit too high for the targeted target group. The whole thing is loosened up by small mini-games according to one level. But only if you have found more than the required toys. As a reward, so to speak, in which you can earn Continues.

This ranges from guiding a snake through a square area to collect fruit, whereby the head must never touch the body to guiding a space capsule that you have to bring down to the ground in a canyon without being touched. This leaves a negative aftertaste. The game in the back levels can be too difficult for the younger target group. It doesn't offer enough variety for the older ones and the presentation lags behind the possibilities of the GBC. Only fans of little Jay will be happy here. Those who are looking for a jumper for their youngest will find better alternatives with the Rugrats or Mr. Nutz, which also offer more for the eye. A better distribution of opponents and the omission of the hit feature would have given the game a better rating. In terms of graphics and sound, you don't do much wrong with the targeted target group. The game is not for experienced jumper players.

The game has ten levels in that you must get Toys. In this longplay i took only three times damage because of damage boost.